Category Archives: Adv. Modeling, Texturing, & Lighting

Adv. Modeling, Texturing, & Lighting – Alstom Project

Here is my train for the Alstom project. Advertisements

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Cider Creek Hard Cider project: Winter’s Cinn

Out of all the labels I saw and got to physically get my hands on I liked Winter’s Cinn best. I love winter themed goods and I wanted  to take my shot at designing a label for it. Snow themed, … Continue reading

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Still Life with Textures

This semester I have been working with Maya a bit more and getting into substance painter. For this project I created four objects that help represent an aspect of myself. A mace for my love of playing Boffer, a form … Continue reading

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Still life

Headphones, A mace, A game console, and a mug with a jar in it.

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Adv. Modeling, Texturing, & Lighting: Substance Painter

Substance Painter, something I have never really understood before until now. I’ve never used this before but I opened it up and I used a sample provided by the program called MAT. I looked through various materials and found the … Continue reading

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Adv. Modeling: Project 1 – Chess Set Character Sculpt

For this project are group decided to make a chess set centered around giant robots. I wanted to do the bishop from the start so getting to make a bishop bot or church bot as I have nicknamed him was … Continue reading

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